2.2 - Speed, Velocity & Displacement
Distance and displacement
- Distance is how far an object has moved. It's a scalar quantity - it has a size but no direction.
- Displacement is a vector quantity - it measures the distance and direction in a straight line from the start point to the finish point (e.g. 5 metres north).
- Direction can be given relative to a point (e.g. towards the school) or as a bearing - a three-digit angle measured clockwise from north (e.g. 035°).
- For the same journey, the two values can differ: walking 5 m north then 5 m south gives a distance of 10 m, but a displacement of 0 m because you finish where you started.

Speed and velocity
- Speed is the distance an object travels per unit time (how fast it is going). It's a scalar quantity with no direction.
- Velocity is the speed of an object in a given direction (e.g. 20 m/s at 060°). It's a vector quantity.
Constant speed, changing velocity
- Because velocity includes direction, an object can travel at a constant speed while its velocity changes by changing direction.
- An object moving in a circle at a constant speed has a constantly changing velocity because its direction is always changing (e.g. a car going round a roundabout).

Average speed
Objects rarely travel at a steady speed, so the value usually quoted is the average (mean) speed.
Scalar and vector quantities
- A scalar quantity has a size (magnitude) only (e.g. speed, distance, mass, energy, temperature, and time).
- A vector quantity has both a size and a direction (e.g. force, velocity, displacement, acceleration, weight, and momentum).
Drawing and signing vectors
- A vector is drawn as an arrow: the length shows the size of the quantity, and the way it points shows the direction.
- When working with vectors along a straight line, take one direction as positive and the opposite as negative.
- Example: a car moving one way has a velocity of 3 m/s; moving the opposite way it has a velocity of -3 m/s. Its speed is 3 m/s in both cases.

Calculating speed from distance and time
For an object moving at a constant speed (or velocity):
Distance (or displacement) = speed (or velocity) × time
Average speed over a whole journey
When speed varies across a journey:
To measure the speed of an object moving at constant speed: time how long it takes to travel a measured distance, then divide the distance by the time.
Worked example - Speed and time of a cat
A cat walks 25 m along a straight path in 50 s. Find its speed, then how long it would take to walk 100 m at that same speed.

Step 1 - Find the speed
Step 2 - Rearrange for time
Step 3 - Find the time to walk 100 m
So the cat walks at 0.5 m/s and takes 200 s to cover 100 m.
Typical everyday speeds
| Motion | Typical speed |
|---|---|
| Walking | about 1.5 m/s |
| Running | about 3 m/s |
| Cycling | about 6 m/s |
| Car | about 25 m/s |
| Train | about 30 m/s |
| Aeroplane | about 250 m/s |
Factors affecting everyday speeds
- How fast a person walks, runs, or cycles depends on their fitness, age, the distance travelled, and the terrain.
- The speed of sound in air is about 330 m/s (it varies in different materials).
- Wind speed varies from a few m/s up to gale force, and is affected by temperature, atmospheric pressure, and nearby structures.
Converting units in speed calculations
- Kilometres to metres - Multiply by 1,000 (e.g. 16 km = 16,000 m).
- Milliseconds to seconds - Divide by 1,000 (e.g. 22 ms = 0.022 s).
- Hours to seconds - Multiply by 3,600 (e.g. 8 hours = 8 × 3,600 = 28,800 s).
- mph to km/h - Multiply by 1.6 (e.g. 30 mph = 30 × 1.6 = 48 km/h).
- km/h to m/s - Divide by 3.6 (e.g. 48 km/h = 48 ÷ 3.6 = 13 m/s to 2 s.f.).
TermDefinition
DistanceHow far an object has moved, or how far apart two points are, regardless of direction.
DisplacementThe straight-line distance from a starting point to a finishing point, together with its direction.
SpeedThe distance an object travels per unit time, without regard to direction.
VelocityThe speed of an object in a given direction.
Scalar quantityA quantity that has magnitude (size) only, with no direction.
Vector quantityA quantity that has both magnitude (size) and direction.
Key points to remember
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